Autodesk Maya 2012 DVD (2011/ENG/x32)

Software Author: / 8-04-2011, 19:40

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Autodesk Maya 2012 DVD (2011/ENG/x32)

Autodesk Maya 2012 DVD (2011/ENG/x32) | 1.44 GB

Autodesk ? Maya ? offers a skilled cross-cutting of the creative process with a complete set of tools for 3D-animation, modeling, simulations, and visual effects, rendering, compositing and motion tracking based on easily expandable platform. Maya provides a comprehensive solution to cutting-edge tools for creating movies, computer games, television, printing and graphic design of the highest quality. Autodesk ? Maya ? 2012 offers a new set of tools for pre-visualization and creating game prototypes, advanced modeling capabilities and improved integration of business processes.
New Features

Improved viewport Viewport 2.0
Rooted in Maya 2011 high-viewport now offers full-screen visual effects such as blur, adjusting depth of field and volumetric light, allowing you to evaluate the work done in realistic conditions and without having to render or export to game engine. In addition, the new Viewport 2.0 has a function to display the components and management tools supporting the modeling process, as well as the batch rendering and high-performance API.

Structured render passes
Create and edit a structured representation of rendering passes directly in Maya, and renders the results of compositing with render mental ray ?. Structured passes rendering is a powerful tool for checking and cleaning the passages to transfer them to a layout, allowing you to perform some simple compositing tasks without leaving the Maya.

Editable tracking movements
Perform editing of animated objects directly on the viewport, without switching to the editor of animation curves. New tools for tracking in an edited ensure the implementation of an effective method of fine-tuning the animation. Edit spatial and temporal location of key personnel with respect to the animated object is intuitive. In this case, it is possible to trace the route of the time in 3D-space, thus improving efficiency and productivity of the workflow.

Enhanced Sequencer
As a means of setting a sequence of frames (Camera Sequencer) added a new tool Sequencer Playlist. It allows you to control the sequence using a configurable spreadsheet, through which you can change the order of clips, edit point I / O and change camera settings. This provides support for multichannel sound and the possibility of obtaining many shots in one sequence.

Procedural textures
Its library, containing 80 procedural textures, you can achieve virtually infinite variety of options for the external representation of objects. Such textures are dynamic, not dependent on the resolution of the screen, takes up little space on the disk. They can be exported into games, for example through communication technology Substance Air (available separately by Allegorithmic SAS). Additionally, you can quickly convert the texture to bitmaps for rendering.

Instruments animation
The creation of complex, realistic camera movements considerably simplified thanks to the four new types of equipment available in the add-Craft Director Studio ?. Use the joystick to take notes in real time, moving the camera, stabilize turbulent or unnatural movement of the camera, add a "wavering" an animated camera. In addition, you can ensure a smooth transition or instant switching between different views and camera settings.

Improving the process of creating animation, interaction with various products
In an improved editor, animation curves (Graph Editor) borrowed some of the most effective tools provided in the products from the Autodesk ? Maya ? Entertainment Creation Suites 2012. Combining them in your toolbox, the editor offers users more functionality and consistent terminology and facilitates the procedure to switch between different products. Moreover, working with the characters in Maya, and in the Autodesk ? MotionBuilder ? 2012 made easier with improved user interface, unified decisive module and a more consistent workflow technology for the Autodesk ? HumanIK ? (formerly implemented in Maya as FBIK). In addition, users of the product Autodesk ? HumanIK ? 4.5 or middleware version of 2012 can benefit from a more coherent interaction between the Maya and their game engine.

New modeling capabilities
Create more compelling dynamic visual effects faster with new built-in modeling capabilities for Maya. Now you can use threading system * NVIDIA ? PhysX ? to create models of statics, dynamics and kinematics of rigid skeletons directly on the viewport, Maya, getting the opportunity to work in various mediums of performance.

System Requirements

For 32-bit version of Autodesk Maya 2012
Microsoft ? Windows ? 7 Professional, Microsoft ? Windows Vista ? Business (SP2) or Microsoft ? Windows ? XP Professional (SP3)
Windows: Processor Intel ? Pentium ? 4, AMD Athlon ? with support for a set of commands SSE3 (or higher)
2 GB of RAM
10 GB of free hard disk space
Graphics card with OpenGL ? hardware acceleration from the list of compatible
Three-button mouse driver
DVD-ROM drive
Hard disk: IDE, SATA, SATA 2, SAS, SCSI
Browsers: Microsoft Internet Explorer 7.0 (or higher), Apple Safari, or Mozilla Firefox

For 64-bit version of Autodesk Maya 2012
Operating system Microsoft Windows 7 Professional, Microsoft Windows Vista Business x64 Edition (SP2), Microsoft Windows XP Professional x64 Edition (SP2), Apple ? Mac OS ? X 10.6.5, Red Hat ? Enterprise Linux ? 5.5 WS or Fedora ? 1914
Windows and Linux: Intel Pentium 4, AMD Athlon instruction set with support for SSE3 (or higher)
Macintosh ?: Macintosh computer with 64-bit processor based on Intel
4 GB of RAM
10 GB of free hard disk space
OpenGL graphics adapter with hardware acceleration from the list of compatible
Three-button mouse driver
DVD-ROM drive
Hard disk: IDE, SATA, SATA 2, SAS, SCSI
Browsers: Microsoft Internet Explorer 7.0 (or higher), Apple Safari, or Mozilla Firefox

Product Key-657D1
Serial-666-69696969, 667-98989898, 400-45454545

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